dargon-root, an aggregate repository

Time for a short update. I just pushed the-dargon-project/dargon-root which aggregates all of our repositories into one pullable entity. It’s sort of nice. More importantly, it solves a pain point regarding NuGet, .net’s de-facto package manager. Until we get our hands on dnx (google it, it’s awesome), we’re stuck with HintPaths that break builds if… Read More »

Adventures In Shade 01: Dungeon Topology

It’s been a wild year! This summer I interned with Riot Games as a Platform Engineer with Player Behavior. Before that, I withdrew from school in order to work full-time as a Software Engineer at Azubu. You can’t really blog when working on secret sauce. Fortunately, I’m no longer working on secret sauce – it’s… Read More »

So, about that blog…

I started the blog! My New Year’s resolution didn’t include writing stuff, right??? I’ve decided on my first blog series: Adventures In Shade. I’ve been working on a dungeon crawler with random procedurally generated maps. I’m not great at naming things, but those names usually stick (Teh Dargon.sln => The Dargon Project)… so eh, this… Read More »