I’m incredibly indecisive over the most minor of things. We’re talking about spending an hour at a supermarket debating upon bags of chips. Over the last two years I’ve avoided such paralysis with the following algorithm: The Algorithm That Follows: Let’s say it’s 6:38PM and you have 4 options: red bag of chips blue bag of chips… Read More »
Time for a short update. I just pushed the-dargon-project/dargon-root which aggregates all of our repositories into one pullable entity. It’s sort of nice. More importantly, it solves a pain point regarding NuGet, .net’s de-facto package manager. Until we get our hands on dnx (google it, it’s awesome), we’re stuck with HintPaths that break builds if… Read More »
Boilerplate’s unfun! Tonight I hacked together a program that automatically adds constructors to C# classes for dependency injection.
So we’ve been working on Dargon. You know, the LoL mod installer that’s coming out before the sun explodes.
In this blog post, I outline our algorithm for character detection in 2D game artwork!
In a fit of 3AM Rage, I decided to write an alternative to Razer Synapse. And then I realized most people don’t like Razer Synapse, so I decided to stop Razer Synapse from running at startup. And then I restarted my computer and discovered that without Synapse, my mouse wasn’t configured properly. And then I… Read More »
Shade now supports ray-to-convex-polygon intersection, simple object picking, and camera panning!
White boxes: Positive hit-boxes for picking.Lime box: Moved around navmesh.Cell: Appears on left due to camera movement.
view commit on github
I spent today working on the graphical side of Shade.
Lime box: Your character.Red boxes: Enemies.
Crate: Will be mimic/treasure-chest-like.
view commit on github
It’s been a wild year! This summer I interned with Riot Games as a Platform Engineer with Player Behavior. Before that, I withdrew from school in order to work full-time as a Software Engineer at Azubu. You can’t really blog when working on secret sauce. Fortunately, I’m no longer working on secret sauce – it’s… Read More »
I started the blog! My New Year’s resolution didn’t include writing stuff, right??? I’ve decided on my first blog series: Adventures In Shade. I’ve been working on a dungeon crawler with random procedurally generated maps. I’m not great at naming things, but those names usually stick (Teh Dargon.sln => The Dargon Project)… so eh, this… Read More »