Category Archives: Shade
Adventures in Shade 03: Cameras and Picking!
Shade now supports ray-to-convex-polygon intersection, simple object picking, and camera panning!
White boxes: Positive hit-boxes for picking.Lime box: Moved around navmesh.Cell: Appears on left due to camera movement.
view commit on github
Adventures in Shade 02: Simple Renderings!
I spent today working on the graphical side of Shade.
Lime box: Your character.Red boxes: Enemies.
Crate: Will be mimic/treasure-chest-like.
view commit on github
Adventures In Shade 01: Dungeon Topology
It’s been a wild year! This summer I interned with Riot Games as a Platform Engineer with Player Behavior. Before that, I withdrew from school in order to work full-time as a Software Engineer at Azubu. You can’t really blog when working on secret sauce. Fortunately, I’m no longer working on secret sauce – it’s… Read More »
So, about that blog…
I started the blog! My New Year’s resolution didn’t include writing stuff, right??? I’ve decided on my first blog series: Adventures In Shade. I’ve been working on a dungeon crawler with random procedurally generated maps. I’m not great at naming things, but those names usually stick (Teh Dargon.sln => The Dargon Project)… so eh, this… Read More »