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Dargon Development Tracker

Latest Features

  • Dargon is out of the door.

Known Issues

High Priority

  • If dargon is killed after injecting to maestro, client launches suspended
    • Solution: Registry heartbeat which is read by dargon.lollauncher
    • Solution2: Inject DLL which removes the CREATE_SUSPENDED flag
    • Workaround: Restart Lol completely after slaying teh dargon
  • If Dargon Daemon is killed before finishing importing mod, corrupted DPF is saved.
    • Solution: Create todo list, continue on restart
    • Solution2: Notify user of corrupt DPF, remove DPF from mod manager.

Medium Priority

  • Dargon Manager Tree View - slow populate when opening parent nodes (ex: 0.0.0.25/DATA/Buffs)
  • DDS preview has a short delay (Due to decompress -> d3d render -> bitmap)
    • Solution: Just render directly to panel w/ d3d or find real conversion method.
  • Short delay between LoL.exe launching and the splash screen showing - might scare users
    • Solution: Pass Dargon.LoL pathToDpf, offset, length instead
  • after the transition to DPF, importing huge mods takes a bit longer than before
  • Mod.xml doesn't serialize dpf in a pretty way. That makes me sad panda.
    • That's unfortunate because I'm usually a cheerful panda
  • $documents/DargonMods/ is ugly because i said so

Low Priority

  • Dargon Daemon consumes 35MB ram. This can be lowered to ~5MB.

Todo List

High Priority

  • RAF Manager users have not been patched to Dargon
  • ** Code Rework - Switch from Remoting to WCF **
  • Dargon installer requires users to do stuff manually
    • Automated GET/setup needed for installing more complicated things ie lolmount
  • Custom sounds (already implemented, just hackyish w/o UI)
  • Working Directories for mod devs
  • Localization via community
  • Contrast raise/low extensions for colorblind

Medium Priority

  • Something really cool involving Dargon Web
  • In-game LoLReplay indicator
  • In-game xsplit indicator
  • In-game ffsplit indicator
  • In-game irc chatbox
  • Plugin Configurator - Requires variants of the plugins to appear, first
  • Runtime mods and extensions added to wyvern (dargon web)
  • Dargon.LoL doesn't load runtime modifications
    • Solution: They can be submitted by users and compiled with DargonLol for release, for now

Low Priority

  • In-game LoLReplay indicator
  • Alternative User-Friendly UI - adds the need for more maintaining
  • There's no giraffe in the configiraffetion window

Documentation